Are The Best Games For IPAD Revolutionizing The Future Of Gaming And Entertainment Technology?

By Mishu Hull


An old standby of the computer world is the gaming industry, going all the way back to Pong and Pac-man. One of the hottest, relatively recent, developments has been the touch screen, on smart phones and tablets such as iPad. There is a legitimate question as to how this pair of computer tendencies might co-exist.

The easy response would be to point out, since such games exist, where's the evidence for a problem? I've compiled my list of the best games for iPad elsewhere. And yet, this alone doesn't resolve the matter for the games designed for touch screen are often cited as evidence of the problem.

The usual approach is to dis such games on what seems to be the practical impracticality. To put it bluntly, they complain that touch screen games aren't effective because the player's fingers obstruct the view of the screen.

This may too often be true. It is though a criticism of the games designed, not the gaming potential of touch screen computers. In fact, the notion that tactile interface with the screen is problematic is itself a kind of outdated myopia. I'll suggest, on the contrary, rather than some conceptual cul-de-sac, touch screen gaming is not merely the cutting edge of gaming culture and technology, but it is a portent of human-computer interfacing of the future.

Before completely unpacking this claim, some context will be helpful. Consider the visceral pleasures of finger painting. I know many will object that serious painters use paint brushes. Fine.

Yet, we all know the joys of sticking our fingers into the paint; of using the tips of our fingers to smear, spread and shape the paint. Finger painting in a sense is almost a kind of sculpture. Kids of course notoriously love it, but even adults, given the rare occasion, if not worried about getting paint on their new dress or suit, will often be compelled to spontaneously stick in their fingers.

On the other hand, there's the Etch-n-Sketch. Now, don't get me wrong. It can be fun, too. In a sort of detail oriented and slightly fixated way. But have you ever seen anyone, of any age, using an Etch-n-Sketch beam out the sheer joy that is ubiquitous and contagious in finger painting? I want to put it to you that the joy of the latter has to do with the immersion in, not only the experience, but also into the product of the experience.

For, if you think about it, the finger painter is not merely painting the picture, but doing so from within the picture. The painter is literally, physically in the picture he is producing. The painting is an extension of the painter. And no less is the painter an extension of the painting. The kind of sublime joy generated by this profoundly immersive experience goes a long way in helping us understand why touch screen gaming is the future of gaming. And not only that, but is a harbinger of the future of human-computer interfacing. With the touch screen game we discover a simulation of the immersive, joyous experience of finger painting.

The sad truth is that those who complain about the absence of buttons and joysticks, mice and keyboards, in such games make themselves just another example in a long story of those that history has left behind. They merely reveal their resentment at the sudden devaluation of the refined skills, into which they have invested so much time, energy and money, only to find their once treasured skills antiquated and obsolete.

Our technological history is littered with those who tried to mask their efforts to protect their skills investment with pretensions of principle. Photographers complaining about digital cameras, ink-stained newspaper men complaining about the internet, motion picture moguls complaining about television, big band musicians complaining about the phonograph, and horse-and-carriage operators complaining about the automobile, are just a few of so many examples. The march of progress certainly does leave its causalities. Unless though we are happy to resolve ourselves to life in a permanent past, such change is finally for the good.

And of course superior function, though real enough, isn't even the real issue. The common themes here are more immediate and accessible experiences. Think about the very first person, whoever he was, that connected speakers to his television so as to produce surround sound. Surely he didn't know it, but he was blazing a way down a path which would eventually lead to that day not so far in the future when we'll all experience our favorite programs as total virtual reality scenarios.

It's almost a cliche to say that we like to "lose ourselves" in our entertainment, to get "wrapped up in it." We want for a little while to leave the worries of the world behind. This deep human desire for the brief refuge of an escape into fantasy and wonder, I suspect explains why we have always pushed our entertainment technology toward the experience of immersion.

The emergence of the hugely popular Wii is an obvious illustration of just this phenomenon: the move toward a tactically immersive gaming experience. The touch screen, with its immersive gaming experience, putting us right in the game in a way no control console or keyboard ever can, is a kind of link between the innocent joys of childhood finger painting and virtual reality narrative and exploratory experiences that are just around the corner.

But don't expect the appetite for technological immersion to stop there. You've no doubt seen Sci-Fi TV shows where lights are activated by voice command. Pioneering research in strong AI suggests that may be hardly scraping the surface. We may see light control systems that come on when we think about needing them. Or lights that automatically adjust to the growing fatigue of our eyes when preoccupied in a task. Immersion is the natural inclination of human-computer interface.

Seen in this context, touch screen gaming may be regarded as a transitional step into that future. Game designers who insist upon putting "consoles" on to touch screen games are being left behind by history. They are like those early film makers and recording engineers who could not see their new technologies as anything more than the means to record live performances. And being able to do that was a great accomplishment. It was of course only when the visionaries came along who could imagine cinematography and splice-editing, though, that these new technologies realized their creative and aesthetic potential.

So with game designers responding to the growing demand for games on touch screens, if they can find the organic fit with the uniquely immersive qualities of the iPad, they too can be harbingers of the future. Otherwise, they're just lingering stragglers of the past.




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